Revit 中的所有图元都是基于族的。 “族”是Revit 中使用的一个功能强大的概念,有助于您更轻松地管理数据和进行修改。每个族图元能够在其内定义多种类型,根据族创建者的设计,每种类型可以具有不同的尺寸、形状、材质设置或其他参数变量。使用 Autodesk Revit 的一个优点是不必学习复杂的编程语言,便能够创建自己的构件族。使用族编辑器,整个族创建过程在预定义的样板中执行,可以根据
用户的需要在族中加入各种参数,如,距离,材质,可见性等等。可以使用族编辑器创建现实生活中的建筑构件和图形/注释构件。
目录
*一部分:族的制作
族和族编辑器简介
一、Autodesk Revit 的三种族类型 ···············································
二、将族添加到项目中 ······················································
三、创建标准构件族的常规步骤 ···················································
四、什么是参照平面、是参照、定义原点? ············································
程 教程 AVI 族的实例制作说明
一、窗制作流程 ··························································
二、窗-阵列制作流程
三、门制作流程 ··························································
四、转角窗制作流程 ··························································
五、电梯制作流程 ··························································
六、常用族的制作 ··························································
第二部分:样板文件的制作 ··············································
第三部分:改善 Revit 运算效能的几个技巧 ····························